![](/uploads/1/2/5/7/125701691/475513183.jpg)
A long-awaited sequel to was announced by in 2002, but in March of 2004 the project was unceremoniously canceled. Fans were incensed, as were several members of the LucasArts team, who left to found their own game company:. In 2005, Telltale announced they would be working with Steve Purcell to produce an episodic Sam & Max adventure game, and in late 2006, the first episode of Sam & Max: Season One was released.Over the course of six episodes (the final one released in May of 2007), our heroes matched wits with former child stars, a bossy talk show host, the Toy Mafia, the U.S. Government, the Internet, and a cult leader in order to foil a series of mass-hypnosis plots. Sam & Max: Season 2 (running from November 2007 to April 2008) had the Freelance Police facing demonic possession in Santa's workshop, the Bermuda Triangle, a Goth vampire and his army of club-hopping zombies, a sinister cabal known only as T-H-E-M, and the forces of Hell. The complete Season 1 for Wii was released in 2008. In 2009, Telltale announced that Seasons 1 and 2 would be on, under different names ( Sam & Max Save the World and Sam & Max Beyond Time and Space, respectively).
Most other places that sell the games online, like Steam and Telltale's official site, have switched to those names, as well. Bosco: Look, all I know is, I keep making up the most ridiculous price I can think of, and you keep payin' it! So I ask you, who's the foo'?.: In the episode 'Abe Lincoln Must Die!' , a relationship quiz the two take says the person they are most compatible with.
(Of course, the quiz was given by Sybil, and Sam and Max seem to be the only people she knows. And she doesn't exactly try to hide the fact that she's neither using a computer nor making an effort.). And then there's Max's reaction in 'Reality 2.0' when Sybil describes him and Sam as 'Luddites'.: Parodied with Tic Tac Doom in Bright Side of the Moon. It's a Tic-Tac-Toe game by the C.O.P.S, but the AI is so braindead that the challenge of the puzzle is trying to lose.: Evoked for laughs as Max, of the United States, uses his Peacemaker (gun) to ensure successful Peace Summits.
Nov 05, 2016 Debasertron: On Sam and Max: Hit the Road, is there anyway to exit out of the game and return to the desktop? The only way I can seem to be able to exit the game is to shut down my computer by force. The only way I can seem to be able to exit the game is to shut down my computer by force.
In the end, when Hell literally freezes over, Max is awarded the Nobel Prize For Peace!.: Indian Poker.: Jurgen ('I never knew vampires were so. ). Hugh Bliss turns into a rainbow and has a calendar with 'Gaypril' as a month (although it might just be in the sense of the like all of the calendar's other months). Then again, he's really a sentient colony of space bacteria and probably has no preference one way or the other.: the.: From the last section of Season 1.
Sam: A sentence I really did not expect to hear today.: Each episode has its own:. Season 1 deals with antagonists all having as apart of their scheme.
Culture Shock has Bradley Culture, washed out celebrity who uses his rivals The Soda Poppers to spread his brainwashing messages to the city. Situation: Comedy has Myra Stump, a TV talk-show host, who has taken her audience captive. The Mole, the Mob, and the Meatball has the Toy Mafia, lead by aka Harry Moleman. Abe Lincoln Must Die! Bosco: Boy, I am standing buck naked on a stage thousands of miles below the surface of the Earth! Does it LOOK like I have anything?!Sam:Bosco: I really am in hell.: The majority of Sam and Max's victims tend to be this.: The Maimtron 9000 and Giant statue Abraham Lincoln both had their moments ravaging around a city.: Max is elected President of the United States in Season 1, and maintains that office throughout the series (so far). 'Max Impeachment Weekly' is apparently a bestselling periodical, however.
Spoofed in 'Moai Better Blues' when Max becomes priest of the Sea Chimps: Sam crowns Max with a Sock Crown.: In 'Ice Station Santa'. It turns out to be a misunderstanding at first, Sam and Max thinking he's been possessed by a demon.
Turns out the demon was in fact possessing an elf instead, but at the end of the episode, Santa gets possessed for real. Of course, 'What's New Beelzebub?'
Makes him a full-on - hence why he took the Santa job, so that he'd have minimal contact with them. He also loves recalling toys. Played with in 'The Tomb of Sammun-Mak': The stereotypical Corrupt Capitalist businessman, who made a fortune in the Toy Business, is called Nicholas St. Kringle, and he employs (elf) immigrants from the ethnic neighborhood known as Little Arctic Circle. Plus he looks exactly like Santa from 'Ice Station Santa'.: In 'The Mole, The Mob and the Meatball', you're supposed to search for an informant with the code phrase '. You can ask this to practically everyone (even Sybil), but literally none of them react as if it means what it usually does.: In the final episode of Season 1, after discovering the alias of the, Sam tries to figure out who it could be.
Sam comes to the correct conclusion that it's Hugh Bliss, albeit going by an overly complicated deduction that has nothing to do with the alias.: Harry Moleman, the former Toy Mafia mole.: Sam has several (including a hidden one when trying to fix the past): Try to harm Max, call him Fat or try to give him pink bellies, for example. You usually are pretty much screwed. Then, in Episode 204 (Chariot of the Dogs), in the 80's, when Sam and Max find their young versions playing the Bluster Blaster, Sam tries to convince either young Sam or young Max to leave the videogame and go play outside. He shows signs of repugnance when looking at them, and is able to comment to Max about 'how we were nerdier in the 80's'. In 'The Penal Zone', you learn why you should never call make fun of Max's height. In Episode 303, we find out just exactly how Sam would be if he lost Max; he turns into an extremely rough-edged, willing to resort the the to receive information, even gaining while going without his jacket and hat.
Max also isn't too fond of losing his partner, either through one of them dying or through others trying to replace him as Sam's best friend. In Episode 205, a demonic tormenter in Hell learns this the hard way when Max violently murders the demon and tears out his kidneys.:. Sam in the Season 1 finale, after the does something unspeakably appalling to Max.
Trains are the primary focus of Pocket Trains. Each train type has distinct statistics that determine its capability: name, engines allowed, fuel cars allowed, carrying capacity, fuel and speed. There were 27 trains initially released with Pocket Trains. The styles ranged from small steam engines The Pocket Trains logo showcasing a Cherry Steamer. From the creators of Pocket Planes comes Pocket Trains! Manage and grow multiple railroads by hauling important cargo around the world. Collect parts to construct all the different train types from Steamers to Diesels, and complete daily events to unlock special trains beyond imagination! Stop reading and start constructing your railroad empire in Pocket Trains. The slower, low fuel trains are on the shorter lines, such as the Rome-Dublin and the Amsterdam-Moscow. The two most important lines in Europe, however, is the Paris-Volgograd and the Casablanca-Berlin. These two are vital arteries to get freight from Asia to North America, where the real money is made. Welcome to Pocket Trains Wiki! We are a collaborative wiki on the NimbleBit game Pocket Trains. Please help add new information, or change existing information! Pocket trains asia. Asia is a continent in Pocket Trains, being unlocked through the purchase of a license. It covers mainland Asia (Russia, Southeast Asia, India, China), the Middle East (Iraq, Iran, UAE), and the many island nations around the area (Indonesia, Japan). This is an article that contains general info, tips, and lists related to Asia.
In the same episode, by Wrathful Max when his hand gets lopped off.: T.H.E.M is set up to be the of Season 2, until its revealed that they're delivering souls to Hell, switching the role to Satan. Then its revealed that Satan has recently been demoted and that Hell is truly led by The Soda Poppers.: Sam's reaction to know Brady Culture is happy in hell but first paraphrasing about how his mouth is too parched to do a spit-take.: Sam & Max are while the antagonists tend to be.: Girl Stinky's understanding of history. Which makes it slightly odd that she's aware how nonsensical it is for Abraham Lincoln to be trying to pay his tab in Confederate money. This is subverted if asked about Easter Island, where her absurd claims turn out to be accurate.: Season 1 ends with the whole world behaving like Max due to mass hypnosis. As the credits begin to roll, Sybil quotes Max's very first line from the first episode of season 1.: Sam and Max.: Leonard Steakcharmer must have set some kind of record for this. Sam and Max first tie him up in the third episode of season 1 to interrogate him, then gag him and leave him in their closet as a souvenir of the adventure. He remains there until sometime in season 2, just over a year later in-universe, until he dies and goes to the Sam and Max wing of Hell, where he's damned to more of the same.
Sam does get the hint after this and frees Leonard after restoring him to life.: In the third season's episode 'The City That Dares Not Sleep', we have Sam and a bunch of experts ( Sybil, Mr. Paperwaite and Yog-Soggoth) team up to enter the body of a giant monster ( Max who turned into a giant ) that is destroying the city. They access various parts of his body (which, incidentally, looks like a well-decorated house) and manage to take control of the monsters's arms and legs using the devices found in them; with the outside help of Momma Bosko, they can manually make the monster move in the desired direction.: After playing the trial version of the XBLA release of Save the World, Sam and Max go over all the features of the game, including the awards it got. If you let it sit there, they wait for you to unlock the full game. Max: We're detectives, Sam, not mind-readers!.:. Played brilliantly at the end of Season 2 where, first, our heroes find themselves in a very familiar burning hellscape and are immediately saved by their own past selves in a repeat of a scene from a puzzle from 4 episodes before. Then, after the final credits, the Bermuda triangle that collected the volcanic eruption in 'Moai Better Blues', 3 episodes before, suddenly appears and destroys the.censored.
Poppers, interrupting their speech. The best one is the ink ribbon that you find in Jurgen's castle in Episode 203. The player tries desperately to fit it to one of the puzzles of the episode, only to find out in the next one that it's just garbage that's Sam threw through a temporal portal. It's actually a double brick joke, as a line of dialogue in Episode 202 refers to something being as useful as a typewriter ribbon in a haunted castle.
And as of episode 305, it's a triple brick joke, as it's part of Max's inventory stash.: In the Midtown Cowboys, the other characters hold an intervention for Mr. Featherly but the object of his addiction is used for blatant.: The DeSoto after its return from Hell.: 'The Mole, The Mob, and the Meatball' in Season 1, where Sam and Max go to Ted E.
Bear's Mafia-Free Playland and Casino, a casino-slash- designed as a rather half-assed front for.: A memorable one opens the game 'Night of the Raving Dead', when we see the duo trapped inside a deadly contraption, its maw closing in. Peepers: I can see you!.:. When Myra is interviewing the Soda Poppers in 'Situation: Comedy', their answers have many words arbitrarily bleeped out, resulting in moments like Specs admitting that he regrets not having.bleep.ed his brother. In 'What's New, Beelzebub?' , Hugh Bliss works as a.bleep.er. Specifically, he applies to any and all profanity.
Even innocuous stuff like 'doo-doo', 'freakin', 'peacock', and the name 'Dick'. Eventually, his list of swears gets replaced with Satan's grocery list, causing him to start bleeping words like 'vanilla' and 'soda'. And yes, this does cause the Soda Poppers to be referred to as the '.bleep. Poppers' for the rest of the game.: Sorta, in 'Chariots of the Dogs'.
The Mariachis and Bosco's paranoia are both explained, although the revelation itself is pretty funny.: Used to reveal that the of Season 2 were the Soda Poppers; spoofed in the Season 2 DVD extras, with other characters; up to and including. 'And so ends our deadly game of cat and mouse!.: Sam and Max start out as immature, selfish who can only be bothered to care about each other, with their careers as freelance police essentially a game they play as an excuse to do what they want. In Season 3, though, they in comparison to the previous games in the franchise. Max in particular.
He goes from being an to showing genuine signs of loyalty and heroism towards his friends.: Almost every game in Seasons 1 & 2 introduces a variety of items that will become important in a later episode. There are also references to the story arc of Season 2 towards the end of Season 1. Never mind that generally things that are even merely said offhand in earlier episodes often come true in later ones, even if it was a complete fabrication of the characters at the time.
For example, Bosco claims in the very first episode that EVERYONE is after him, like the mob and the government and aliens. And. Inverted in the last episode of Season 1, when Sam finally asks Bosco for things that would have solved every previous puzzle. He had all of them all along!.
In Chariots of the Dogs, you get to go behind Bosco's counter, and apparently they were all.: Not as egregious as with the series, but, Telltale being Telltale, certain puzzle solutions do boomerang on occasion. For example, the knowledge that Bermuda Triangles freeze in place when fed a red octagon is needed again for the very last puzzle of 'Moai Better Blues'. /: Season 2 opener 'Ice Station Santa', as well as the version of it produced by Telltale, Sam & Max Nearly Save Christmas. Played with in that the Christmas Past they have to save was in fact initially destroyed by that very attempt to save it.: 'We appear in so many prophecies that we should start charging royalties!'
.: The Church of Prismatology in Season 1. Emetics parodies Dianetics, for instance.
It gets most obvious in episode 106, where Prismatology is the focus of the episode. An exclusive club for the highest members of Prismatology, a parody of the E-meter, a connection to outer space. It's all there.: Philo Pennyworth in 'Situation: Comedy', a Shakespearean actor playing a sitcom landlord. Unlike most instances of this trope, he doesn't complain that the work is beneath him, having apparently decided that professionalism means doing one's best in the role whatever the role happens to be, but he does complain about the inferiority of his co-stars at the drop of a hat.: Timmy Two-Teeth has ', which results in most of his dialogue being bleeped out. But it turns out and the are in effect with the censorship—all of his bleeped dialogue is an inch deep in the kiddy pool section of profanity at worst. Uncensoring him is needed to continue on, as he reveals Peepers' real name -.: Sam & Max: Season One: Save the World: Episode Two: Situation: Comedy. They were actually trying for this before the season got named Save the World.: Bosco's 'Earthquake Generator' in 'Bright Side of the Moon'.
Max: Or maybe a few. Lincolns?.: Bosco.: After Bosco builds a Missile Defense System, it turns out his shop really is being targeted by government ICBMs. The Toy Mafia are also after him, and an alien cult leader set up shop outside his store. It's looking more and more like Bosco isn't as crazy as he appears. Though he isn't that bright.
And let's not forget T.H.E.M. And his mother. In fact, she was, inadvertently, the one who caused Bosco to fall under surveillance in the first place.: Over time, Sam and Max's office becomes utterly, utterly littered with memorabilia of their past cases. In the first season of the Telltale games, it's mostly limited to their closet, but after that it just comes spilling out all over the place.: A lot in the newer games. It seems no one can undergo normal torment when they could instead be interrogated with 'yo momma' jokes, subjected to (literally) soul-crushingly boring stories, or put through several magic-trick themed torture devices.: Telltale continues the tradition of bogus 'based on' jokes in Seasons 2 and 3.
Based on the heretical Apocrypha, 'Sam & Max Meet a Guy Who Sucks' ('Night of the Raving Dead').: assuming all the little bits we hear about Max's reign as President are accurate, the country cannot be in a good state. Dakota is at WAR with itself, due to a feud about Mount Rushmore, a war that President Max provoked.
His response to the crisis: Provide giant battle robots to all sides and whoever wins, claim the US backed them all along.: Sam's revolver and a combo of Max's Luger and supposed head severed at the upper jaw (used as the obligatory hat of the set) were given as gifts to players of who bought The Devil's Playhouse season the first 2 weeks, or pre-ordered. In exchange, a Blue Engineer Dispenser appears in 'Beyond the Alley of the Dolls' and the RED Heavy Weapons Guy is one of the opponents in (which features Max). Max's buy-in item is his gun and badge (which is really Sam's badge). Sam appears in, alongside,. Sam's buy-in item is his hat, as well as a costume Max head for players.: Parodied in 'Chariot of the Dogs'.
Beelzebub: You keep asking me to help you, Sam. I don't believe you understand: I'm kind of a bad guy.: In the Season 2 finale, the Devil is seen desperately trying to increase workplace productivity until ultimately being fired by former child stars and living out of a box of possessions (such as his grocery list) out on the street.: An easily missed but nifty example in 'Chariot of the Dogs.' In order to progress, you have to get a patent for the original Stinky's Tar Pit Molasses Cake so that his granddaughter can't use it, which T-H-E-M use in their spaceship, and create a mega-corporation from it.
However, a player with a sharp memory will note that the cake played a role in the previous game by If the player is wondering about this detail and why the heroes aren't soulless, you can go back to the future and ask Future Max about it: turns out Stinky still made her mega corporation by selling zombie hand repellent, which is presumably how the two were able to solve the case in the new time stream. After you replace the swear list in Hell with Satan's grocery list in 205, every mention of the word 'Soda' is bleeped out.
This includes the Soda Poppers' theme song, 'More Than Jerks', which can be listened to in Stinky's Diner.: When Bosco is turned into a cow due to screwing with the timestream, Sam and Max mention that there's something different about him, and ask if he got a new haircut. Bosco: Are you fools done?Max: Yeah, that's all we got.: Several, inserted as to. In Season 1, there is a box labeled '3/3 2004', the date on which Sam & Max: Freelance Police was canceled, in Sam and Max's office. When examined, Sam only mentions that it was 'a particularly gruesome case.' .
Max mentions, when playing a tape made in Episode 2 later in Season 1 that he hates the sound of his voice on tape and that it 'never sounds like him'. Out of all the characters, Max's voice was the one that shifted around the most in the early episodes (even switching voice actors between Episodes 1 and 2), and it was most gratingly over the edge in William Kasten's first performance (which happened to be when said tape was filmed).: When Curt restarts, he asks, 'Will I dream?' .: This is one of the many things Peepers does in Sam's personal hell where Peepers is his partner instead of Max.: The very last puzzle in 'Culture Shock' revolves around completing a gambit like this. 'Worship me!' 'No, attack ME!.: 'Moai Better Blues', naturally.: At the end of 'Bright Side of the Moon', this turns out to be the dark secret behind the Church of Prismatology: Hugh Bliss wants everybody to be happy so that he can feed on their happiness.
The Spores from 'The City That Dares Not Sleep' feed off of the psychic energy produced by nightmares. It tastes like Pepsi (among other things).: Skun-ka'pe and Papierwaite team up to take out Sam in 'They Stole Max's Brain!'
.: Leonard Stakecharmer in 'The Mole, the Mob, and the Meatball'.:, both with Brady Culture and Jurgen, the latter when Sam loses a bet with Max in which he bet Jurgen would not make it. If you keep him going long enough, the Season 1 will run out of evil laughter and switch to saying 'Evil Laugh', 'Evil Chuckle'.: In at least season 1, not only does the color of the intro sequence change from episode-to-episode, so does the gestures Sam and Max do at the end of it.:. The Bermuda Triangle and the Sea Chimps. with the Zombie Factory of 'Night of the Raving Dead'.
We expected an actual factory of zombies, only to find a rave disco inside a castle named The Zombie Factory. Jurgen still makes zombies inside, so it's still a Zombie Factory in the literal sense at the same time.: Turns out the stripper at her husband's bachelor party is Jurgen's Monster. /: Episode 305.: The case files, available on the Telltale website, containing several nice little items from or inspired by each episode. Max: I know you're the source of all evil, but wasting office supply for personal use. That's just wrong!.: In 'Night of the Raving Dead', right after the deathtrap Sam and Max were in at the beginning of the adventure finishes its dirty work.
The screen dissolves to. Then dissolves again to outside the castle, as the duo come back as zombies to continue their quest.: All of the descriptions that didn't change between Episodes 101 and 102 had to be re-recorded with William Kasten as the voice of Max.: Sam and Max acquire massively inflating amounts of money that they casually drop on Bosco for 'inventions' that experience has already shown will be a lame household item.
A billion dollars for a snot rag? Sure, here you go!. Specifically, you give him money from a driver whose tailgate you busted, prize money from a game show, tokens from Ted E. Bear's Mafia-Free Playland And Casino, a government check from the Presidential Discretionary Budget, the online bank account of 'Mr.
Biv' through money laundering, and Canadian dollars given to you by Sybil in trade for the US.: Featured and taken to its logical conclusion in 'Moai Better Blues'; all the island's inhabitants are babies because they were so addicted to the fountain water.: Auntie Biotic plays this role during the turn-based battle in 'Reality 2.0'. Her dexterity score is over 400, but when Sam bonks her once with a blade just one attack point over her defense, that puts an end to her game.: The episode 'Abe Lincoln Must Die!' , regarded by many as the best episode of Season 1.: Before the last showdown with Jurgen in Night of the Raving Dead, you're given the option to explore the room as Jurgen adopts a crane stance. If you take too long, he'll lose his balance or pointedly take a look at his wrist.: The Computer Obsolescence Prevention Society who are introduced in 'Reality 2.0'. Also there's THEM, the Temporal Headquarters of Enlightened Mariachis.: Plenty of it in Season 3.: Baby Amelia Earhart, also a and.: Hugh Bliss, seeing as his entire operation is based on forcing the spread of unending joy and happiness Max is the closest character to representing a to defeat him.
Turns out not only did the villain know this in advance, but was waiting for the two to show so he could dispose of Max as fast as he could.: Mr Featherly, actually (in-universe). Anything endorsed on Midtown Cowboys instantly becomes a top seller in Germany.
This proves to be Jurgen's downfall. The boys start a trend all on their own - they toss a brain up into a gargoyle's bowl to distract some zombies. Later, when they can understand them, one of the zombies thanks them for the brain and says getting it was so much fun, now they'll only eat brains American style - somewhere high up where you have to climb to get it.:. At a certain point in 'Culture Shock', you interpret Sam's dreams.
Harry Moleman: No, I'm not that desperate yet.: The of Season 1, Hugh Bliss. There's something both hilarious and disturbing about a person who giggles while saying 'I'll just torture him mercilessly until he begs me to shoot him with his own gun!' . According to Jared Emerson-Johnson and Julian Kwasneski, the recording sessions for this character were down right creepy: David Boyll is a very physical actor, and he ACTS EVERYTHING AT THE SAME TIME THEY RECORD HIS VOICE.: Inverted. Sam's personal Hell is undone by being too realistic.
It's a perfect recreation of the Office, right down to the hole that was recently blown in the wall by the Maimtron. Sam uses this to communicate with Max, and then tosses him a key card so he can enter.: Timmy Two-Teeth, once the bleeps are removed. Also played for laughs rather than censorship once in the comics-when a grocery store grunt dings their fender, Max tells Sam that he feels the rage building, and Sam counsels letting it out. Max declares, 'Hey man! I think you're not good! I'll never be your best friend!'
Sam opines that Max is a scary bunny.: Jurgen the vampire from 'Night of the Raving Dead'.: The camera doesn't show Max pummeling the poor demon who tried to take his place as Sam's partner, though Max states that he ripped out his kidneys.: Whenever a character in Season 2 mentioned it was their birthday, a mariachi would inexplicably appear to play them a song. This is explained in Chariots of the Dogs.
Pedro, the mariachi in question, made a to help him send souls to hell in exchange for a time-travelling spaceship which would allow him (and two younger versions of himself from the past) to play birthdays all throughout time and space. Max: 'There's just one thing I believe in!'
.pulls out his Luger. His Luger is immediately pulled to the strongly magnetic North Pole.
'Okay, make that two things.' .: Sam and Max have never openly disliked a character that hasn't later turned out to be truly evil. This includes Hugh Bliss, The Soda Poppers, Skunkape, and Charlie Ho-Tep, and Girl Stinky. Even if a character is if Sam and Max seem comfortable or friendly with them, then there's a good chance they'll pull a later on. Oh, let's see if we can drum up a few examples.
Satan, Santa Claus, Abraham Lincoln, Papierwaite — twice over, as Sameth and Maximus seem fine with him, and Sam and Max don't seem to consider him much worse than wimpy and annoying — the Mariachis. Sam seems to be a bit better judge of character, though, since Max was such a of Hugh Bliss.:. Most frequently use of Sam's gun is, though in some episodes it gains some unorthodox. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.
The justifications as to why a problem can't be solved with a gun occasionally border on lampshading. At one point, you're confronted by some guards blocking a doorway. What happens if you try to use your gun on them?
'Hey, I'll give you this cool gun if you let me in!' .: Santa Claus, in 'Ice Station Santa', wields a semi-automatic.
Sam's and Max's trademark guns actually get used in this adaptation, compared to Hit the Road and the cartoon.:. Jurgen seems to have severe Hoistee's Syndrome in Episode 302. He's quite freaked out about his recently acquired vampire curse; to wit, his room is stocked with ridiculous measures of garlic, crosses, and wolfsbane.
However, when (falsely) informed of where the curse's remedy can be found, he leaves the safety of his room— providing the perfect opportunity for a vampiric elf to catch him. To add insult to injury, he is then kept out of his room by his own vampire deterrents, leaving him powerless to prevent Sameth and Maximus from searching his steamer trunk. He even laments at the irony. Not to mention that in the final puzzle of 'Night of the Raving Dead', the only way to kill Jurgen is to possess the monster he created and use the stakes that he keeps in his lab as trophies of the vampire hunters he's killed.: In 'Night of the Raving Dead', Sam and Max challenge the vampire Jurgen to a rap battle. However, every time they perform, Jurgen bites Max and copies the routine which results in him winning.
To prevent this, the duo have to take some bottle water, turn it into holy water, and have Max drink it before performing. Upon doing this, Jurgen experiences stomach craps once he bites Max which results in him losing the rap battle and some of his popularity with the zombies.: The first half of 'Night of the Raving Dead'. Subverted in 'The Penal Zone'.: When Sam is hypnotized in 'Culture Shock'.: Max has constantly given Sam a hard time, mocking him even back when they were children, but he won't stand for anyone else doing the same. It's apparent that he only teases him because he thinks he's too shy and wants him to come out of his shell, though, and wants to get a reaction from the usually reserved Sam.: In-universe example with Philo Pennyworth, who Sam and Max refer to by 'Mr. Featherly', the character he plays on TV. In Season 2, where he eventually gives up and legally changes his name to Mr.
Featherly just so that he doesn't have to correct them anymore. And to make license contracts with Germany easier.: Almost all the episode titles in the second and third seasons are a variation on the title of a movie. Of a, if we may be frank.: Girl Stinky/The Cake of the Damned and Peepers/Dick Peacock are both defeated in this way in Episode 205.
This is also a part of the exorcism of Shambling Corporate Presence in Episode 201.: and used as a but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together):. In 'Chariots of the Dogs', it's one of the mumblings that senile future Sam says. Also, when you meet Past Sam, he wanders around looking at items talking to himself saying things like 'I can't shoot Future Me!' , 'That doesn't need to be made radioactive,' and 'It's the Time Elevator' as if he was under control of a player.
Sam even comments on it, asking Max if he's always acting that weird when they are working a case. Jurgen uses this in the rap-off if you fail twice.: Max finds terms like 'bunny' personally offensive, and will always correct them by reminding them that the proper term is lagomorph. Look it up.: In Reality 2.0, Sam and Max encounter computer programs with interfaces modeled on Myra and Hugh Bliss. The avatar used for the Internet itself resembles the unnamed Director from WARP.: For some reason 'Reality 2.0' doesn't work on certain computers note though can be fixed through compatibility troubleshooting the starting issue within the episode is about computers not working right.: Brady Culture, which causes his downfall. Max, always. Until the end of Season 3, that is.: Momma Bosco. And now she's back to being a looker.
That is, if the lack of real hair doesn't bother you.:. Maimatron tells Sam this is his manufacturing code, who then calls him out. Sam: Now tell us your manufacturing code.Maimtron: 867-5309.Max: Oh! Well that was nice and helpful of- Hey wait a minute!.
In Episode 104, the amount of money that Bosco wants for his truth serum is 867.5309 rubles.: Appear when Max uses his psychic powers.: In 'Reality 2.0,' the Internet is represented as just the real world but like TRON, with people's buildings housing their websites and blogs and such. Wearing the VR goggles lets you walk around in both worlds at once!.:. 'In 'Abe Lincoln Must Die!' , Max kind of bumps into the fourth wall without breaking it, when Bosco is telling them about how the government watches everybody. Theme song: 'No mafia here (What mafia? Please!) We're mafia free (No mafia here) (No mafia mugs) Just doin' business legitimately!' .
You'll have to shoot better than that to get in the Toy Mafia.not that there's any Toy Mafia here.:. Admittedly it's for a location rather than a character, but otherwise it fits the bill perfectly. It even has, space-age, and even Ancient Egyptian remixes, heard in Episodes 105, 204 and 303 respectively. Max: Barnaby and Jug-Jug?!you're not even trying with the names anymore, are you?.
If you use psychic ventriloquism on her in Episode 304, Max tries to imitate her, but acknowledges that it's harder to come up with those names than it looks.: The whole premise of Season 1.: Played with in 'Night of the Raving Dead', after Sam and Max turn into zombies. You run into Flint Paper, who tries to pull this trope off, though Sam and Max aren't exactly grateful (unfortunately, zombies can't talk to the living). Sam: Patience is a sharp razor to swallow.: The cyber version of Straight and Narrow in 'Reality 2.0'.: Literally.: The mole in the Toy Mafia has become this.: Ironically, Max is one of these to Sam.: The staff at Ted E. Bear's Playland And Casino would like to remind you that the establishment is not owned by the mafia, nor does the mafia occupy the area.:. TIC TAC. The joke is that, but the actual solution is to deliberately lose, which is no easy feat.:. In the Season 1 blooper real, Max/William Kasten accidentally says 'subsumed' instead of 'consumed.'
When he catches his mistake, he adds 'sub. Subsumed, that's a nice word!' Then, in 'Beyond the Alley of the Dolls,' Charlie Ho-Tep gleefully declares that our pathetic reality is on the verge of being subsumed by the glories of the Dark Dimension. Also in Season 1, some of the items Sam can ask Bosco for include 'vegetables shaped like famous naturalists,', and 'souvenir snowglobes from the Mystery Vortex,' which are two of the four items needed to solve Hit the Road's final puzzle. Another item that can be asked is 'tufts of sasquatch hair' which was needed for another puzzle. Partway through Season 1, Sam has to win a 'Whack A Rat' arcade machine to progress (which the duo later takes as a souvenir), just like in.
Once again, it takes twenty hits to win. Jesse James' Hand is up on their souvenir wall from the beginning of the series, and - it also first appeared as part of a puzzle in Hit The Road.
In Devil's Playground, if you play around with Max's Ventriloquist powers with a jukebox, Max sings the first line of 'Childhood In Brighton,' Conroy Bumpus' in Hit The Road. If Sam pockets the sunlamp lightbulb in 'Night of the Raving Dead', Max asks if they got deja vu. This is because players need a sunlamp lightbulb to complete a puzzle in Hit the Road.: Season 2 depicts the duo as being young children in the early 80s- the cartoon series showed them being in high school in the 70s.: BANAAAAAAAANNNNNNG!.: Sybil.: Sybil and Abe, the latter of which said that the former should get plastic surgery so she would look like a giant Moai head.: Bluster Blaster. DEFINITELY.: The WARP Director.: Happens to the Soda Poppers in 'Culture Shock'.
Also, in 'The Penal Zone', as the Alien Brain begins to let himself die, his memories fade and more comedically, his telepathic speech begins to become more incoherent. 'Donut button, Sam and Max! Donut button until we meet again in the plaid!' . This is actually a reference to the fact that one of the voice actors for a previous episode refused to curse, and so for some lines that were bleeped out, the actor was saying 'donut button' rather than anything offensive. To elaborate: The. Bleeps.
are in the script, so the voice actors have to improvise what's going to be bleeped out. Some Actors have fun with the Bleeps and create extremely foul streams of words, while others just say something that maybe sound offensive if those are bleeped out. The most memorable is one when the voice actor was saying 'Donut' and 'Donut Button' instead of actual curse words.: In Reality 2.0, the C.O.P.S. Control the titular reality, each of them in charge of a certain setting. To progress through the game, all these settings must be disabled at some point or another. This is done by placing a computer bug on them, which also reverses their personality or most notable trait. Chippy, who speaks only in individual bleeps and bloops, begins playing a catchy little melody — Bluster Blaster, the aggressive arcade machine, gets in touch with his inner showgirl — Curt, outdated and monotone, gets casual and relaxed — and Bob Bell, the phone with the silver tongue, sounds like he's swallowed a harmonica.
Bob: Ev-v-v'ryone LOVES my vo-o-oice! It-is SOOTHING and—CALM, and OH!
So verrry PLEAZ-ANT!.: Another, this one from 'The Mole, the Mob, and the Meatball'. Sybil is worried that the Toy Mafia are planning to assassinate her, and she knows Sam and Max are the only two she can trust. Problem is, they're the ones the Mafia sent to off her.
Boy, am I glad to see you! Johann Sebastian here only knows how to play one song. Subverted in 'What's New Beelzebub.'
The Soda Poppers' demon forms is nothing more than changing to black clothes. The one whose costume changes the most berates the others for not trying. Max, ironically enough, during the second half of 'They Stole Max's Brain!' He seems to be the only one, save the molemen, who hasn't been affected by the, and consequently is the only one who seems to recognize that he hasn't always been a disembodied brain in a jar, and that Sammun-Mak hasn't always been absolute ruler of the world.: Max's when he's pretending to die during the climax of 'The Mole, The Mob and The Meatball'. Hammered in by the villain of the story attempting to speak several times only to get interrupted by the fact that Max isn't even finished.
It ends with the villains lamenting that he should've told the supposedly hypnotized Sam to shoot Max again due to him not stopping.: Spelled out visually in.: 'Hey, guys! It's me, Bosco!' —who was disguised as someone from France, England, Russia, a half-elf and EVEN HIS OWN MOTHER in the 1st season alone.: In 'The Mole, the Mob, and the Meatball', 'swordfish' is Sam's first guess at the Toy Mafia's password (for once, though, it isn't). Later played straight with passwords that are just as bad in later episodes.
![Hit Hit](/uploads/1/2/5/7/125701691/551066834.jpg)
In 'Reality 2.0', Sam & Max have to find the password to Bosco's. They soon find out the password is 'Bosco', which itself is. In 'Chariots of The Dogs', the duo discover a numbered keypad in Bosco's place and need to find the a code to enter into it in order to open a secret room.
Max suggests typing in '8008135' just for laughs, but Sam suggests finding out the real code rather than just press random buttons. Take a guess at what the code is.: Strangely enough, Sam and Max have absolutely no problem at all getting as much money as they need; but for some reason, they prefer to live in obvious poverty, despite Max actually being the President. This might not be a huge issue for them, though, as they never bother to pay bills or rent.:. Max, explicitly called the most violent force in the universe by Season 1's. He and Sam have an entire wing of Hell devoted to them and the people they've been involved in the deaths of, even those they didn't even know they were responsible for such as Grandpa Stinky.: Bosco's paranoia ultimately stems from his mother's grudge against a mysterious store-vandal — who happens to be Bosco himself that used the time traveling elevator belonging to T.H.E.M and traveled to that time.
This silly misunderstanding costs the son his sanity and the mother her life.: Sam's personal hell is a world without Max (and where Peepers is his sidekick). Max: Plus, I ripped out his kidneys.: Max, if not outright evil, is at best a sociopathic Chief Executive completely unconcerned with human life, his term marked by giant robot uprisings and a three-way civil war in the Dakotas. Sam: I think it's the tinge of green that makes this coffee especially appealing.Max:.
In 104, the amount of money that Bosco wants for his truth serum is rubles. In 202, the famous 'Snake? Line from the series can be heard on one of the radio stations. In 203, when you meet Superball at Stuttgart, saying his name.
And, once inside, you find a DJ's table (playing techno) which has buttons that cue a man's voice - one of which is. In 204, Flint Paper says to Max 'That may be, but '. In 106, when Sybil announces that she is now the queen of Canada. Sam: That's enough, Max. — Sybil Pandemik in Season 1, new C.O.P.S. Recruit Carol in The Devil's Playhouse (at least, according to the other members).: Parodied in 'The Mole, the Mob, and the Meatball', where Sam is given a sign and countersign by which to recognise the mole, and the countersign is such an obvious response to the sign that one might expect him to get that response whether he's talking to the mole or not. 'Does the carpet match the drapes?'
Interestingly, everyone takes it literally except the actual mole and Chuckles, who seems to interpret it as some sort of euphemism for carrying out a hit.: Two of those in the Season 2: One is Jimmy Two-Teeth's boxing glove and wife in Episode 201, both caused by Sam and Max through time travel shenanigans, and the second is Mr.Featherly's egg in Episodes 204 and 205. Meanwhile, Past Sam and Past Max explicitly are not part of a stable time loop, which is referenced again in 305.: Averted in the Telltale games. Every crazy thing that happens has lasting consequences, particularly anything involving Max's presidency and unilateral 'giant battle robot-based' legislation. Still, despite being Max the president he continues to live in their same building; this is when he mentions that he had the Oval Office moved from the White House to Sam & Max's office.: In Moai Better Blues, Lincoln's head, who is dating Sybil, is attracted to one of the Moai head once he crossed the Bermuda triangle.?. In the same episode, basalt sandwiches have euphoric effects; those who eat them get. Stoned.
In Night of the Raving Dead, giving Jurgen's Monster a stone brain has the same effect. In Chariots of the Dogs, the aliens are revealed to be illegal aliens. In the same episode, the incredibly gloomy Moai heads are used for their soul-crushing effect. In 'What's New, Beelzebub?' , it's revealed that the DeSoto has a soul, and is forced to drive slowly for the rest of eternity.
The only comments made are based around how the punishment is so torturous. Resides in this here machine. (if it's possible to lampshade a ) by Max when Sybil explains that she's still getting checks from being Queen of Canada. Max: Oh, ROYALTIES.
I get it.: When trying to crack the code on Bosco's laser grid keypad, Max suggests that Sam should make the display read 'BOOBIES' for a lark. It turns out that the code actually is 5318008, much to Sam's chagrin.: Ted E. Bear's Mafia-Free Playland and Casino.: Characters are frequently killed off, even if they were introduced in much earlier episodes.: The 'boss fight' in Episode 302 is to thwart a summoning ritual of Yog-Soggoth. And in 304, The 'boss fight' is to thwart a summoning ritual for Yog-Soggoth's grandson, Junior.: and then hand-waved in 'Moai Better Blues'; apparently Sam, learning from a near-death experience , has modified his tie into an aqualung, while Max is amphibious.: Ted E. Bear's Mafia-Free Playland and Casino. A sample verse from their theme song. Max: I'm the president of the U.S!
Let's go bomb someone into oblivion.Sam: Not just anyone, Max. Abe Lincoln must die!. Later on in the same episode, Sybil spray paints this over her store window. Done by Max in What's New, Beelzebub?. Sam also title drops What's New, Beelzebub?, although he does it a whole season later when meeting Satan again.: During a brief in 'Night of the Raving Dead', Sam's first comment (in Max's body) was 'So that's where you keep your gun!' , which implies Max has the gun somewhere on his person, raising this as a possibility.: Sam and Max form one just between the two of them.
They will do anything for each other; they live and work together, they're utterly inseparable, and they will always protect each other.: Season 1 is effectively this to the cancelled sequel, which also would have been the series' jump to 3D. /: In episode 101, Max drops Jimmy out the window to his (presumed) death. He later re-appears in their office unharmed. However, despite being able to survive falling out a window, Jimmy thinks he can attempt suicide by jumping off their office building (from about the same height, slightly less in fact) in 201.: Sam and Max do this to Jimmy Two Teeth in Culture Shock.: Done a lot, not just with the main characters, but nobody questions how Hugh Bliss can change color? Even magic can't excuse that!.: Jurgen. Jurgen: You clearly know nothing about the teenage girls! She thinks I'm even more tragically sexy than before!.: Jurgen's Zombie Factory.: Sam and Max are supposed to film one of those for in 'Night of the Raving Dead', but it turns out to be an excuse for.: Spoofed.
The otherwise ordinary-looking apartment set on has a potted cactus in front of the window to remind viewers that the main characters (who are, naturally, the apartment's tenants) are 'cowboys.' .: Whilst he's far from being a heavyweight villain, in Harry Moleman's first appearance he's still the of that episode, and has managed to take over the Toy Mafia. In his next appearance he's still vaguely annoying, as he will attempt to stop you from getting an item you need, in addition to working for Hugh Bliss.
But from then on, Harry Moleman more or less becomes the series'.: The Time Mariachi's song in 'Chariots of the Dogs'. It's subverted, because they're pretty nice, and they're only sending souls of the dead to help fund their operation to sing birthday songs.: Several. One of the better ones is the slot machine in the casino that is a literal one-armed bandit. And that's not just decorative; it outright steals your money!.: In Episode 104.: The Lincoln Memorial — and the Intercontinental Ballistic Washington Monument — from 'Abe Lincoln Must Die!' .: Though it usually takes a couple of clicks on someone for this to happen. It is totally worth it to hear what the people say. Cuddly Bear from The Mole, the Mob and the Meatball parodies this trope as his only response to just about any dialogue tree choice is 'Wanna play cards?'
You need to read his mind to find out he's capable of thinking something other than that.: Bosco's store throughout the Telltale series.: Sam's response to Max getting his bliss separated. Players' reactions to Max in this state varied. Some found him annoying and unfunny, while others giggled like a maniac at. Max: Can we read to the blind, Sam? Can we?Max: I don't need my earthly stomach any more, Sam.
I'm on Hugh Bliss's cleansing fast of water, lemon, and sunshine!.: is the hammer. Almost every solution requires that someone, usually a blameless bystander, will be hurt, terrorized, humiliated or.: When Flint Paper debuts in Season 2, he mentions offhand that he was busy fighting a huge conspiracy that involved the movie biz, reanimated Grover Cleveland, a sentient cell phone network, and ended with him fighting a cult leader on Saturn's largest moon.
This is practically the exact plot of Season 1, but Max still says he wishes he could go on cool adventures like that.: Wilhelm Scream: After Sam gives Baby Jimmy Hoffa a cup of water from the causing him to vanish from existance.: Season 1 Hugh Bliss, a colony of space-faring sentient. Bacteriaaaaaa!.: In Season 1, Episode 5 ('Reality 2.0') has set himself up in Bosco's Inconvenience Store as an Arms Merchant, but refuses to sell his only product (a miniature cannon) to the Freelance Police. Ever.:, to an extent. He will tear your goddam kidneys out rather than let you spend time with Sam in his stead.: The second half of Episode 201 involves Sam and Max convincing the three Ghosts of Christmas to help them. They'll only be willing to do so if the duo agree to 'fix' mistakes they've done in Christmas Past, Present and Future.: at the end of the Reality 2.0 episode with the golden idol.: You break Leonard's will in Episode 103 with a barrage of 'yo mama' jokes.: Justified in that Sam has done more innocent things than guessing Bosco's keycode and has gotten a concussion for it.: Played straight with zombies in Episode 203, though no one seems to care.
About This GameGrab your nightstick, squeal like a siren, and Hit the Road with Sam & Max, Freelance Police, as they attempt to crack their toughest case. Sam (a canine shamus) and Max (a hyperkinetic rabbity thing) are hot on the trail of a runaway carnival bigfoot across America’s quirky underbelly in this deranged animated adventure!Solving this case is up to you! You direct the actions of Sam & Max, tearing down the road with mayhem on their minds and Corn Duds™ on their breath, on a peril-fraught mission to make the world safe for Sasquatches and sentient mammals everywhere!Based on Steve Purcell's unconventional cult comic books, Sam & Max will take you on an irreverent road trip adventure that will put hair on your back. Collide with tacky tourist traps and intimidate their bizarre denizens.Help our frightening, furry flatfoots find the fugitive freak!
Do it now!. Enjoy edgy animation and twisted humor!. Endless hours of fun playing mini-games like Wak-A-Rat and CarBomb!. Indulge in gratuitous antisocial behavior!. Roadside attractions your parents refused to stop at!.
This game is powered by ScummVM.
![](/uploads/1/2/5/7/125701691/475513183.jpg)